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7 days to die pingperfect valmod pack
7 days to die pingperfect valmod pack









  1. #7 days to die pingperfect valmod pack mod#
  2. #7 days to die pingperfect valmod pack full#
  3. #7 days to die pingperfect valmod pack zip#

Buffed the puking zombie cop's loot list. I added some of my canned foods and soups to the relevant loot tables to add a spice of variety. I also added canned verisons of these stews so now you have more canning options.Ĥ. Chunky Meat is made with bear, venison and pork. Three Meat Stew is made with rabbit, bird and gopher meat. I now included both Three Meat Stew and Chunky Meat Stew. Rabbit, Gopher and Bird are all essentially the same now.ģ. Charred Small Game, Boiled Small Game, Small Game Stew. It's been replaced with Small Game variants. Maybe the loot would have a chance to include zombie loot too. The fact that they cant actually spawn the animal kills it a bit immersion wise. I might look into making "big game" traps for deer and bears that are tougher to make and need their own book (Big Game Hunting 101?). The idea is that the lure is hidden in there and "springs" up when it captures something. I also adjusted the appearance so that a non-captured lure looks like a small pile of hay. You can "upgrade" them with corn (not seed, will explain later) to give them a chance to capture rabbit, birds, gophers or pigs. I've overhauled the snares to allow them to work without bait to catch rabbit. It should be perfectly backwards compatible.ġ. If however you'll like to test out the newest revision to see if that fixes any bug you might have (or introduce new ones, know knows, magic) you can find links here:

7 days to die pingperfect valmod pack

#7 days to die pingperfect valmod pack full#

Working up an accurate guide will take me some time as this is something I do in my freetime and cannot devote full attention. Even the Notes are a bit different because you no longer need to "eat" them to get the book - they can actually teach you the skills directly now (woo woo). So some of the linked information pages on how things work (like snares, for example) may no longer be completely accurate. its technically done and ready for release (may need some balancing down the road but that'll have to wait until I get more feedback) but I haven't gotten around to making updated "guides" for it. I assume you are using the latest version?Īlso worth mentioning: There is actually a new version coming out soon which has new features.

#7 days to die pingperfect valmod pack zip#

If you're up for it you could package your config folder up in a zip and send it my way - I could look at it to confirm that all the settings are accurate. Its a strange problem to have and, looking at my loot and block xml, it shouldn't be possible to occur naturally. If you're finding them in trash bags or corpses is it possible that someone put it in there as a way of offloading it (thinking of it as trash loot and tossing it out to make room for something else)? You could be confusing it with the Locked Survivor's Briefcase (different from what you start with) but these are set to only drop in the the Suspicious Stumps. The Class briefcases are not assigned to drop in anything - they're only an item you can craft once. Have you dont any other modding at all besides mine? What you're reporting shouldn't be possible. The survivor's starting briefcase is dropping loot? Thats.

7 days to die pingperfect valmod pack

#7 days to die pingperfect valmod pack mod#

As you can hopefully understand my mod is quite large and has many different components and I'm only one guy. I also apologize in advance for any bugs you may run into.

7 days to die pingperfect valmod pack

I welcome and encourage bug reports and will do my best to remedy any problems immediately when they're brought to my attention. I'll take bug reports in whatever way is most convenient to you. I'm happy you and your friends are enjoying the mod.











7 days to die pingperfect valmod pack